![]() People who play TBS games, for example, are more likely to be good at the macro scale stuff, but have a harder time instinctually with fleet combat, and especially the constraints of real time. First, though, why co-op is a necessary part of multiplayer - ESPECIALLY for a game of this scale: Many gamers, especially those who can't devote the kind of time they'd like to a new game, simply aren't good at all aspects of strategy, grand strategy and tactics. In particular, I support a more free-form version of co-operative mode rather than a role-defined one. I want to throw my own two cents in to encourage the designers to implement a co-operative mode. Anyway, without further ado: - This thread hasn't been talked about for a while, but I can't find any other threads on co-op mode for this game. Having a co-op mode will help encourage casual players to get into the game (without the frustration of necessarily always losing, or having to practice on one's own for a long time before jumping in) and maybe buy it themselves. I was reading another thread here that mentioned that the game would support a 1:2 ratio of serials to players in game. I think Co-op mode would be a huge plus for this game, especially in a LAN environment. ![]() So i'm going to take the liberty of creating my own post and hopefully thus jump-starting discussion on this particular issue. The Enhanced Edition was supposed to be released alongside the remake of the original System Shock, but it wasn't the case.I originally posted this in an old threat about co-op mode, but for whatever reason it doesn't seem to be coming up onto the main page. It was announced on the 20 th System Shock 2 anniversary stream on 11 th August 2019 and confirmed in a tweet. System Shock 2: Enhanced Edition is an upcoming source port of System Shock 2 developed by Nightdive Studios. ![]() You can help SHODANPEDIA, The System Shock Wikiīy expanding the page and adding more information to it. ![]() ![]() "If you desired, you could improve this page. ![]()
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